Flash Games

Flash Games (so-called because the female characters are always flashing their knickers) were a popular form of digital media during the mid-2000s. The vast majority were programmed via Adobe Flash, a multimedia software platform used for the production of animations, mobile games, and embedded video players. Aimed primarily at sex starved, basement-dwelling otakus, most Flash Games were highly pornographic in nature.

Programming
Adobe's ActionScript programming language allowed for the development of interactive RPGs, providing millions of drooling incels with an outlet for their depraved fantasies. Most of them flocked to echo chambers open source portals like Newgrounds and Kongregate, where their obscene perversions were accepted as the norm. Literally billions of Fetish Flash Games were distributed across the web throughout the 2010s until the format was replaced by HTML5. A tiny percentage of this figure has been preserved by the Flashpoint project (see links below), another online hive of mouth-breathing troglodytes.

TRANSgames
All kidding aside, relatively few trans-themed Flash Games have been produced at this time (although pornographic games form a significant proportion of the overall consumer demographic). Nevertheless, a few "TRANSgames" games began to appear in the mid 2000s, especially in venues with a large amateur membership. While these early entries were mostly simple experiments, the software offered the possibility for more sophisticated work, and the freeware status made it accessible to a potentially huge user base.

A number of trans-themed Flash Games were proposed through online communities such as TFGS or FM, with actual production meeting with varying levels of success. Many were text-based interactive games supported by minimal graphics; a few of the more ambitious projects utilized high resolution images and animated sequences.

Theoretically, a user could assume any role within a transgendered storyline. A well-designed game might also offer sound effects, animation and high-resolution illustrations to enhance gameplay. In the present day, 3D models and backgrounds may be imported onto the game stage, allowing for hyper-realistic rendering and figurework.